The Unwritten: A Soulslike Roguelite Prototype
Play this Soulslike roguelite combat prototype directly in your browser. One arena. One boss. Death is expected.
This build is not a traditional demo and does not represent the final scope of the game.
Its purpose is to validate how deliberate combat, repeated deaths, and learning through failure work together at the foundation of the experience.
Death is expected.
Progress comes from understanding the fight.
If you enjoy methodical, punishing combat where every mistake matters, your feedback is extremely valuable.
What’s included in this build
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🗺️ 1 small playable level, designed purely to test combat flow
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👹 1 boss fight, meant to be learned through repetition
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⚔️ 2 standard enemies, focused on attack readability
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🗡️ Several melee weapons, each with different reach, speed, and risk
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💀 Punishing deaths, with no permanent progression systems yet
This build represents a single combat slice of a larger roguelite structure.
What I’m testing
While playing, pay attention to how combat and failure interact:
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Does the combat feel fair, even when punishing?
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Are enemy attacks readable and learnable over multiple attempts?
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Do weapons feel weighty and distinct, or interchangeable?
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Does the boss encourage learning through failure, or feel unfair?
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When you die, does it feel like a decision or execution error?
These answers help define whether the core loop is solid enough to expand.
Feedback matters
Any feedback helps, even short comments such as:
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“Combat feels too slow / too fast”
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“The risk of attacking feels too high / too low”
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“This weapon feels strong but dangerous”
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“I didn’t understand why I died here”
You can leave feedback in the comments — it directly influences future iterations.
Important note
This project embraces a Soulslike roguelite philosophy:
systems may change, be rebalanced, or even removed entirely if they don’t serve the combat loop.
Nothing here is final — especially difficulty.
🎮 Controls (Controller Recommended)
This game is designed with a controller-first approach.
Keyboard & mouse are supported, but the best experience is with a gamepad.
Gamepad (Xbox / PlayStation)
| Action | Button |
|---|---|
| Move | Left Stick |
| Camera | Right Stick |
| Light Attack | RB |
| Heavy Attack | RT |
| Heavy Attack (Hold) | RT (Hold) |
| Jump | A / X |
| Dodge / Sprint | B / O |
| Lock-On | Right Stick Press (R3) |
| Switch Lock-On Target (Left) | Right Stick Left |
| Switch Lock-On Target (Right) | Right Stick Right |
| Interact / Two-Hand Weapon | Y / △ |
| Use Item | X / □ |
| Switch Left-Hand Weapon | D-Pad Left |
| Switch Right-Hand Weapon | D-Pad Right |
| Open Menu | Start |
UI Navigation (Controller)
| Action | Button |
|---|---|
| Navigate | D-Pad |
| Confirm | A / X |
| Back | B / O |
Keyboard & Mouse (Secondary)
| Action | Key / Input |
|---|---|
| Move | W A S D |
| Camera | Mouse Move |
| Light Attack | Left Mouse Button |
| Heavy Attack | C |
| Jump | Space |
| Dodge / Sprint | Alt / Shift |
| Lock-On | Q |
| Interact / Two-Hand Weapon | E |
| Use Item | F |
| Open Menu | Tab |
⚠️ Important note
This game is in active development. Bugs, glitches, and rough edges are expected — and welcome as feedback 🙂
About the project
The Unwritten is an original Souls-like project focused on:
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heavy, deliberate combat
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humanoid enemies
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indirect storytelling
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dark, grounded atmosphere
This test exists to ensure combat quality comes first.
| Updated | 8 days ago |
| Published | 9 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Hello World Games Studio, Alex Bilesck |
| Genre | Action |
| Made with | Unity |
| Tags | combat-focused, Dark Fantasy, Low-poly, Prototype, Roguelike, Roguelite, Souls-like |
Download
Click download now to get access to the following files:
Development log
- Web Build Update9 days ago



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